Ars Magna Deck Breakdown

Cards Usage Statistic

Main Deck

Ars Magna of Infinity and Finity
Ars Magna of Infinity and Finity
Ars Magna of Infinity and Finity
EARTH 8
Ars Magna of Infinity and Finity
  • ATK:

  • 1000

  • DEF:

  • 2400


You can banish this card from your hand; add 1 non-Warrior "Ars Magna" monster from your Deck to your hand, also the original ATK of "Power Patron" Link Monsters you control become tripled for the rest of this turn. If a Fusion and/or Link Monster(s) is Special Summoned while this card is banished (except during the Damage Step): You can Special Summon this card. If you control a "Power Patron" Link Monster: You can target 1 monster on the field; banish it. You can only use each effect of "Ars Magna of Infinity and Finity" once per turn.

Ars Magna of Purification and Corruption
Ars Magna of Purification and Corruption
Ars Magna of Purification and Corruption
WIND 8
Ars Magna of Purification and Corruption
  • ATK:

  • 1000

  • DEF:

  • 2100


You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to your hand, also until the end of the next turn, the first 3 times each of your "Power Patron" Link Monsters would be destroyed by battle each turn, it is not destroyed. If an Xyz and/or Link Monster(s) is Special Summoned while this card is banished (except during the Damage Step): You can Special Summon this card. You can target Spells/Traps on the field up to the number of "Power Patron" Link Monsters you control; banish them. You can only use each effect of "Ars Magna of Purification and Corruption" once per turn.

Darklord Djehuty
Darklord Djehuty
Darklord Djehuty
DARK 4
Darklord Djehuty
  • ATK:

  • 0

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.

Darklord Gulgolet
Darklord Gulgolet
Darklord Gulgolet
DARK 6
Darklord Gulgolet
  • ATK:

  • 2400

  • DEF:

  • 800


You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.

Darklord Ixchel
Darklord Ixchel
Darklord Ixchel
DARK 10
Darklord Ixchel
  • ATK:

  • 2500

  • DEF:

  • 2900


You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Darklord Morningstar
Darklord Morningstar
Darklord Morningstar
DARK 11
Darklord Morningstar
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.

Darklord Nasten
Darklord Nasten
Darklord Nasten
DARK 7
Darklord Nasten
  • ATK:

  • 2600

  • DEF:

  • 2600


You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.

Darklord Superbia
Darklord Superbia
Darklord Superbia
DARK 8
Darklord Superbia
  • ATK:

  • 2900

  • DEF:

  • 2400


When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.

Limited to 2 copies
Droll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Medius the Pure
Medius the Pure
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Theorealize Medius
Theorealize Medius
Theorealize Medius
DARK 4
Theorealize Medius
  • ATK:

  • 1800

  • DEF:

  • 1800


(This card is always treated as a "Power Patron" card.) If a "Power Patron" card is on the field: You can Special Summon this card from your hand, then you can add 1 "Theorealize" Spell/Trap from your Deck to your hand. If a monster(s) is banished face-up: You can activate 1 of these effects; ● Add 1 "Ars Magna" card from your Deck to your hand. ● Banish this card, and if you do, Special Summon 1 "Diactorus" monster from your Extra Deck. You can only use each effect of "Theorealize Medius" once per turn.

Vidolium the Unstable Power Patron of Unity
Vidolium the Unstable Power Patron of Unity
Vidolium the Unstable Power Patron of Unity
DARK 1211
Vidolium the Unstable Power Patron of Unity
  • ATK:

  • 5000

  • DEF:

  • 0


[ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ars Magna - "Citrinitas"
Ars Magna - "Citrinitas"
Ars Magna - "Citrinitas"
Spell Continuous
Ars Magna - "Citrinitas"

    (This card is always treated as an "Artmage", "DoomZ", and "Elfnote" card.) You can activate the effects of monsters you control with "Ars Magna" in their original names as Quick Effects while you control a "Power Patron" Link Monster. Once while face-up on the field: You can add 1 "Medius" or "Ars Magna" monster from your Deck to your hand. You can only use this effect of "Ars Magna - "Citrinitas"" once per turn.

    Banishment of the Darklords
    Banishment of the Darklords
    Banishment of the Darklords
    Spell Normal
    Banishment of the Darklords

      Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.

      Darklord Contact
      Darklord Contact
      Darklord Contact
      Spell Normal
      Darklord Contact

        Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.

        Darklord Dance
        Darklord Dance
        Darklord Dance
        Spell Normal
        Darklord Dance

          Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.

          Limited to 1 copy
          Foolish Burial
          Limited to 1 copy
          Foolish Burial
          Limited to 1 copy
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            Forbidden Crown
            Forbidden Crown
            Forbidden Crown
            Spell Quick
            Forbidden Crown

              Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.

              Prohibited Power Patron Portal - Terminus
              Prohibited Power Patron Portal - Terminus
              Prohibited Power Patron Portal - Terminus
              Spell Normal
              Prohibited Power Patron Portal - Terminus

                Send 1 "Power Patron" monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Prohibited Power Patron Portal - Terminus" once per turn.

                The Fallen & The Virtuous
                The Fallen & The Virtuous
                The Fallen & The Virtuous
                Spell Quick
                The Fallen & The Virtuous

                  (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.

                  Theorealize
                  Theorealize
                  Theorealize
                  Spell Normal
                  Theorealize

                    Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.

                    Ars Magna - "Philosophirum"
                    Ars Magna - "Philosophirum"
                    Ars Magna - "Philosophirum"
                    Trap Normal
                    Ars Magna - "Philosophirum"

                      Target up to 3 "Ars Magna" monsters in your field and/or GY; banish them, then you can negate the effects of up to that many other face-up cards on the field until the end of this turn. You can banish this card from your GY; return 1 "Power Patron" Link Monster from your GY into the Extra Deck, then you can Special Summon it. You can only use 1 "Ars Magna - "Philosophirum"" effect per turn, and only once that turn.

                      Darklord Enchantment
                      Darklord Enchantment
                      Darklord Enchantment
                      Trap Normal
                      Darklord Enchantment

                        Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.

                        Darklord Rebellion
                        Darklord Rebellion
                        Darklord Rebellion
                        Trap Normal
                        Darklord Rebellion

                          Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.

                          Darklord Uprising
                          Darklord Uprising
                          Darklord Uprising
                          Trap Normal
                          Darklord Uprising

                            Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn.

                            Dominus Spark
                            Dominus Spark
                            Dominus Spark
                            Trap Normal
                            Dominus Spark

                              During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.

                              Extra Deck

                              Albion the Branded Dragon
                              Albion the Branded Dragon
                              Albion the Branded Dragon
                              DARK 8
                              Albion the Branded Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.

                              Artmage Diactorus
                              Artmage Diactorus
                              Artmage Diactorus
                              LIGHT 8
                              Artmage Diactorus
                              • ATK:

                              • 2800

                              • DEF:

                              • 2500


                              "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.

                              Darklord Eveningstar
                              Darklord Eveningstar
                              Darklord Eveningstar
                              DARK 12
                              Darklord Eveningstar
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 6 or higher DARK Fairy monsters Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.

                              The First Darklord
                              The First Darklord
                              The First Darklord
                              DARK 12
                              The First Darklord
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.

                              Condemned Darklord
                              Condemned Darklord
                              Condemned Darklord
                              DARK
                              Condemned Darklord
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.

                              Herald of Mirage Lights
                              Herald of Mirage Lights
                              Herald of Mirage Lights
                              LIGHT
                              Herald of Mirage Lights
                              • ATK:

                              • 600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.

                              Medicurius the Power Patron of Illusions
                              Medicurius the Power Patron of Illusions
                              Medicurius the Power Patron of Illusions
                              WATER
                              Medicurius the Power Patron of Illusions
                              • ATK:

                              • 3000

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters, including a Fusion, Synchro, Xyz, or Link Monster Gains these effects based on the number of monsters it points to. ● 1+: Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved. ● 2+: Unaffected by your opponent's activated effects. ● 3: Once per opponent's turn (Quick Effect): You can banish this card, also banish all cards your opponent controls.

                              Purification Power Patron
                              Purification Power Patron
                              Purification Power Patron
                              DARK
                              Purification Power Patron
                              • ATK:

                              • 300

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 non-Link Monsters If this card is Link Summoned, and you have a "Power Patron" monster in your GY: You can add 1 "Theorealize" card from your Deck to your hand. During the Main Phase, if you control another DARK Fairy monster, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use each effect of "Purification Power Patron" once per turn.

                              Rahamu, Envoy of the Sacred Tome
                              Rahamu, Envoy of the Sacred Tome
                              Rahamu, Envoy of the Sacred Tome
                              DARK
                              Rahamu, Envoy of the Sacred Tome
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom-Right


                              2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Top

                              Top-Right

                              Right

                              Bottom

                              Bottom-Right


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                              W:P Fancy Ball
                              W:P Fancy Ball
                              W:P Fancy Ball
                              DARK
                              W:P Fancy Ball
                              • ATK:

                              • 2400

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.

                              Ecclesia and the Dark Dragon
                              Ecclesia and the Dark Dragon
                              Ecclesia and the Dark Dragon
                              LIGHT 8
                              Ecclesia and the Dark Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.

                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                              Tag(s):

                              Jupiter the Power Patron of Destruction
                              Jupiter the Power Patron of Destruction
                              Jupiter the Power Patron of Destruction
                              WIND
                              Jupiter the Power Patron of Destruction
                              • ATK:

                              • 3500

                              • DEF:

                              • 2500


                              3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.

                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                              LIGHT
                              Number 38: Hope Harbinger Dragon Titanic Galaxy
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Main: 49 Extra: 20

                              1 copyArs Magna of Infinity and Finity 1 copyArs Magna of Infinity and Finity
                              Ars Magna of Infinity and Finity
                              EARTH 8
                              Ars Magna of Infinity and Finity
                              • ATK:

                              • 1000

                              • DEF:

                              • 2400


                              You can banish this card from your hand; add 1 non-Warrior "Ars Magna" monster from your Deck to your hand, also the original ATK of "Power Patron" Link Monsters you control become tripled for the rest of this turn. If a Fusion and/or Link Monster(s) is Special Summoned while this card is banished (except during the Damage Step): You can Special Summon this card. If you control a "Power Patron" Link Monster: You can target 1 monster on the field; banish it. You can only use each effect of "Ars Magna of Infinity and Finity" once per turn.


                              1 copyArs Magna of Purification and Corruption 1 copyArs Magna of Purification and Corruption
                              Ars Magna of Purification and Corruption
                              WIND 8
                              Ars Magna of Purification and Corruption
                              • ATK:

                              • 1000

                              • DEF:

                              • 2100


                              You can banish this card from your hand; add 1 "Ars Magna" Spell/Trap from your Deck to your hand, also until the end of the next turn, the first 3 times each of your "Power Patron" Link Monsters would be destroyed by battle each turn, it is not destroyed. If an Xyz and/or Link Monster(s) is Special Summoned while this card is banished (except during the Damage Step): You can Special Summon this card. You can target Spells/Traps on the field up to the number of "Power Patron" Link Monsters you control; banish them. You can only use each effect of "Ars Magna of Purification and Corruption" once per turn.


                              3 copiesDarklord Djehuty 3 copiesDarklord Djehuty
                              Darklord Djehuty
                              DARK 4
                              Darklord Djehuty
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.


                              3 copiesDarklord Gulgolet 3 copiesDarklord Gulgolet
                              Darklord Gulgolet
                              DARK 6
                              Darklord Gulgolet
                              • ATK:

                              • 2400

                              • DEF:

                              • 800


                              You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.


                              3 copiesDarklord Ixchel 3 copiesDarklord Ixchel
                              Darklord Ixchel
                              DARK 10
                              Darklord Ixchel
                              • ATK:

                              • 2500

                              • DEF:

                              • 2900


                              You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


                              1 copyDarklord Morningstar 1 copyDarklord Morningstar
                              Darklord Morningstar
                              DARK 11
                              Darklord Morningstar
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.


                              1 copyDarklord Nasten 1 copyDarklord Nasten
                              Darklord Nasten
                              DARK 7
                              Darklord Nasten
                              • ATK:

                              • 2600

                              • DEF:

                              • 2600


                              You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.


                              1 copyDarklord Superbia 1 copyDarklord Superbia
                              Darklord Superbia
                              DARK 8
                              Darklord Superbia
                              • ATK:

                              • 2900

                              • DEF:

                              • 2400


                              When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.


                              Limited to 2 copies
                              2 copiesDroll & Lock Bird
                              Limited to 2 copies
                              2 copiesDroll & Lock Bird
                              Limited to 2 copies
                              Droll & Lock Bird
                              WIND 1
                              Droll & Lock Bird
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                              1 copyMedius the Pure 1 copyMedius the Pure
                              Medius the Pure
                              DARK 4
                              Medius the Pure
                              • ATK:

                              • 1800

                              • DEF:

                              • 1800


                              If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


                              3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
                              Mulcharmy Fuwalos
                              WIND 4
                              Mulcharmy Fuwalos
                              • ATK:

                              • 100

                              • DEF:

                              • 600


                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                              1 copyTheorealize Medius 1 copyTheorealize Medius
                              Theorealize Medius
                              DARK 4
                              Theorealize Medius
                              • ATK:

                              • 1800

                              • DEF:

                              • 1800


                              (This card is always treated as a "Power Patron" card.) If a "Power Patron" card is on the field: You can Special Summon this card from your hand, then you can add 1 "Theorealize" Spell/Trap from your Deck to your hand. If a monster(s) is banished face-up: You can activate 1 of these effects; ● Add 1 "Ars Magna" card from your Deck to your hand. ● Banish this card, and if you do, Special Summon 1 "Diactorus" monster from your Extra Deck. You can only use each effect of "Theorealize Medius" once per turn.


                              3 copiesVidolium the Unstable Power Patron of Unity 3 copiesVidolium the Unstable Power Patron of Unity
                              Vidolium the Unstable Power Patron of Unity
                              DARK 1211
                              Vidolium the Unstable Power Patron of Unity
                              • ATK:

                              • 5000

                              • DEF:

                              • 0


                              [ Pendulum Effect ] You can activate 1 of these effects; ● Destroy this card, and if you do, Special Summon 1 "Power Patron" monster from your hand or GY. ● Destroy this card, also for the rest of this turn, "Power Patron" monsters you control whose original Level is 12 gain 5000 ATK. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your Extra Deck or GY) by returning 3 monsters (1 Fusion, 1 Synchro, and 1 Xyz) from your face-up field and/or GY to the Extra Deck. Unaffected by monster effects, except "Power Patron" monsters. If this card is added to your Extra Deck face-up: You can add 1 "Power Patron" card from your Deck to your hand. You can only use this effect of "Vidolium the Unstable Power Patron of Unity" once per turn. If this card is Special Summoned: Banish (face-down) all cards in the GYs.


                              3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              1 copyArs Magna - "Citrinitas" 1 copyArs Magna - "Citrinitas"
                              Ars Magna - "Citrinitas"
                              Spell Continuous
                              Ars Magna - "Citrinitas"

                                (This card is always treated as an "Artmage", "DoomZ", and "Elfnote" card.) You can activate the effects of monsters you control with "Ars Magna" in their original names as Quick Effects while you control a "Power Patron" Link Monster. Once while face-up on the field: You can add 1 "Medius" or "Ars Magna" monster from your Deck to your hand. You can only use this effect of "Ars Magna - "Citrinitas"" once per turn.


                                3 copiesBanishment of the Darklords 3 copiesBanishment of the Darklords
                                Banishment of the Darklords
                                Spell Normal
                                Banishment of the Darklords

                                  Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


                                  2 copiesDarklord Contact 2 copiesDarklord Contact
                                  Darklord Contact
                                  Spell Normal
                                  Darklord Contact

                                    Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


                                    2 copiesDarklord Dance 2 copiesDarklord Dance
                                    Darklord Dance
                                    Spell Normal
                                    Darklord Dance

                                      Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.


                                      Limited to 1 copy
                                      1 copyFoolish Burial
                                      Limited to 1 copy
                                      1 copyFoolish Burial
                                      Limited to 1 copy
                                      Foolish Burial
                                      Spell Normal
                                      Foolish Burial

                                        Send 1 monster from your Deck to the GY.




                                        Tag(s):

                                        2 copiesForbidden Crown 2 copiesForbidden Crown
                                        Forbidden Crown
                                        Spell Quick
                                        Forbidden Crown

                                          Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                                          3 copiesProhibited Power Patron Portal - Terminus 3 copiesProhibited Power Patron Portal - Terminus
                                          Prohibited Power Patron Portal - Terminus
                                          Spell Normal
                                          Prohibited Power Patron Portal - Terminus

                                            Send 1 "Power Patron" monster from your Deck/Extra Deck to the GY, then you can add 1 DARK Fairy monster from your Deck to your hand, also you cannot declare attacks for the rest of this turn, except with "Power Patron" monsters. At the start of the Damage Step, if your "Power Patron" monster battles an opponent's monster: You can banish this card from your GY; banish (face-down) that opponent's monster. You can only use each effect of "Prohibited Power Patron Portal - Terminus" once per turn.


                                            2 copiesThe Fallen & The Virtuous 2 copiesThe Fallen & The Virtuous
                                            The Fallen & The Virtuous
                                            Spell Quick
                                            The Fallen & The Virtuous

                                              (This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.


                                              1 copyTheorealize 1 copyTheorealize
                                              Theorealize
                                              Spell Normal
                                              Theorealize

                                                Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.


                                                1 copyArs Magna - "Philosophirum" 1 copyArs Magna - "Philosophirum"
                                                Ars Magna - "Philosophirum"
                                                Trap Normal
                                                Ars Magna - "Philosophirum"

                                                  Target up to 3 "Ars Magna" monsters in your field and/or GY; banish them, then you can negate the effects of up to that many other face-up cards on the field until the end of this turn. You can banish this card from your GY; return 1 "Power Patron" Link Monster from your GY into the Extra Deck, then you can Special Summon it. You can only use 1 "Ars Magna - "Philosophirum"" effect per turn, and only once that turn.


                                                  1 copyDarklord Enchantment 1 copyDarklord Enchantment
                                                  Darklord Enchantment
                                                  Trap Normal
                                                  Darklord Enchantment

                                                    Send 1 "Darklord" monster from your hand or face-up field to the GY; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.


                                                    1 copyDarklord Rebellion 1 copyDarklord Rebellion
                                                    Darklord Rebellion
                                                    Trap Normal
                                                    Darklord Rebellion

                                                      Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.


                                                      1 copyDarklord Uprising 1 copyDarklord Uprising
                                                      Darklord Uprising
                                                      Trap Normal
                                                      Darklord Uprising

                                                        Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn.


                                                        1 copyDominus Spark 1 copyDominus Spark
                                                        Dominus Spark
                                                        Trap Normal
                                                        Dominus Spark

                                                          During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                                                          1 copyAlbion the Branded Dragon 1 copyAlbion the Branded Dragon
                                                          Albion the Branded Dragon
                                                          DARK 8
                                                          Albion the Branded Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                          1 copyArtmage Diactorus 1 copyArtmage Diactorus
                                                          Artmage Diactorus
                                                          LIGHT 8
                                                          Artmage Diactorus
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2500


                                                          "Medius the Pure" + 1 "Artmage" monster You can target 1 monster on the field; change its battle position. When your opponent activates a card or effect on the field, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Fusion Summoned card is destroyed: You can Special Summon 1 "Medius the Pure" from your hand, Deck, or banishment. You can only use each effect of "Artmage Diactorus" once per turn.


                                                          2 copiesDarklord Eveningstar 2 copiesDarklord Eveningstar
                                                          Darklord Eveningstar
                                                          DARK 12
                                                          Darklord Eveningstar
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 6 or higher DARK Fairy monsters Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.


                                                          2 copiesThe First Darklord 2 copiesThe First Darklord
                                                          The First Darklord
                                                          DARK 12
                                                          The First Darklord
                                                          • ATK:

                                                          • 4000

                                                          • DEF:

                                                          • 4000


                                                          3 DARK Fairy monsters Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of "The First Darklord" per turn, and only once that turn. If this card is Fusion Summoned using "Darklord Morningstar" as material: You can destroy all cards your opponent controls. During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.


                                                          1 copyCondemned Darklord 1 copyCondemned Darklord
                                                          Condemned Darklord
                                                          DARK
                                                          Condemned Darklord
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Fairy monsters You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.


                                                          1 copyHerald of Mirage Lights 1 copyHerald of Mirage Lights
                                                          Herald of Mirage Lights
                                                          LIGHT
                                                          Herald of Mirage Lights
                                                          • ATK:

                                                          • 600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                                                          1 copyMedicurius the Power Patron of Illusions 1 copyMedicurius the Power Patron of Illusions
                                                          Medicurius the Power Patron of Illusions
                                                          WATER
                                                          Medicurius the Power Patron of Illusions
                                                          • ATK:

                                                          • 3000

                                                          • LINK-3

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters, including a Fusion, Synchro, Xyz, or Link Monster Gains these effects based on the number of monsters it points to. ● 1+: Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved. ● 2+: Unaffected by your opponent's activated effects. ● 3: Once per opponent's turn (Quick Effect): You can banish this card, also banish all cards your opponent controls.


                                                          2 copiesPurification Power Patron 2 copiesPurification Power Patron
                                                          Purification Power Patron
                                                          DARK
                                                          Purification Power Patron
                                                          • ATK:

                                                          • 300

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 non-Link Monsters If this card is Link Summoned, and you have a "Power Patron" monster in your GY: You can add 1 "Theorealize" card from your Deck to your hand. During the Main Phase, if you control another DARK Fairy monster, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use each effect of "Purification Power Patron" once per turn.


                                                          1 copyRahamu, Envoy of the Sacred Tome 1 copyRahamu, Envoy of the Sacred Tome
                                                          Rahamu, Envoy of the Sacred Tome
                                                          DARK
                                                          Rahamu, Envoy of the Sacred Tome
                                                          • ATK:

                                                          • 1400

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Bottom-Right


                                                          2 Effect Monsters Once, while this Link Summoned card is face-up on the field, you can Normal Summon 1 Level 5 or higher monster without Tributing. During the Main Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Level 5 or higher DARK monster. During your End Phase: You can reveal any number of monsters in your hand and place them on the bottom of the Deck in any order, then draw cards equal to the number placed. You can only use each effect of "Rahamu, Envoy of the Sacred Tome" once per turn.


                                                          1 copyS:P Little Knight 1 copyS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          1 copyUnderworld Goddess of the Closed World 1 copyUnderworld Goddess of the Closed World
                                                          Underworld Goddess of the Closed World
                                                          LIGHT
                                                          Underworld Goddess of the Closed World
                                                          • ATK:

                                                          • 3000

                                                          • LINK-5

                                                          Link Arrow:

                                                          Top

                                                          Top-Right

                                                          Right

                                                          Bottom

                                                          Bottom-Right


                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                          1 copyW:P Fancy Ball 1 copyW:P Fancy Ball
                                                          W:P Fancy Ball
                                                          DARK
                                                          W:P Fancy Ball
                                                          • ATK:

                                                          • 2400

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ Effect Monsters When your opponent activates a monster effect on the field or GY (Quick Effect): You can banish this card that was Special Summoned this turn until the End Phase; negate that effect, and if you do, banish it. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster, and if this card you control would be used as material for that Link Summon, you can also use 1 Link-2 or lower monster your opponent controls. Neither player can activate the effects of Link Monsters in response to this effect's activation. You can only use each effect of "W:P Fancy Ball" once per turn.


                                                          1 copyEcclesia and the Dark Dragon 1 copyEcclesia and the Dark Dragon
                                                          Ecclesia and the Dark Dragon
                                                          LIGHT 8
                                                          Ecclesia and the Dark Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2500


                                                          1 Tuner + 1+ non-Tuners During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.


                                                          1 copyDivine Arsenal AA-ZEUS - Sky Thunder 1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          LIGHT
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                          Tag(s):

                                                          1 copyJupiter the Power Patron of Destruction 1 copyJupiter the Power Patron of Destruction
                                                          Jupiter the Power Patron of Destruction
                                                          WIND
                                                          Jupiter the Power Patron of Destruction
                                                          • ATK:

                                                          • 3500

                                                          • DEF:

                                                          • 2500


                                                          3 Level 10 monsters Once per turn, you can also Xyz Summon "Jupiter the Power Patron of Destruction" by using 1 monster you control equipped with 3 or more Equip Cards (transfer its materials). If this card is Xyz Summoned: You can equip any number of Equip Spells from your GY to this card that can equip to it. Gains 3000 ATK while it has an Xyz Monster as material. Once per turn: You can detach 1 material from this card; Special Summon 1 "DoomZ" monster from your GY, then you can destroy 1 card on the field.


                                                          1 copyNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 copyNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                          LIGHT
                                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                          1 copySuper Starslayer TY-PHON - Sky Crisis 1 copySuper Starslayer TY-PHON - Sky Crisis
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          DARK
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                          tcg
                                                          Ars Magna
                                                          5







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